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Ocarina of Time
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Ganonless rules
Reach the "The End" screen without defeating Ganon.
Ocarina of Time rules
General
Timing starts when selecting "Yes" (or equivalent) on the file select screen.
When game completion is required, timing ends on first frame of any cutscene that naturally occurs after final hit on Ganon.
If defeating Ganon, this is the first frame of the final blow cutscene
If warping into the credits, this is the first frame of the fade in cutscene (i.e no visible hud, no dialog boxes)
When running on Wii Virtual Console, only unmodified wads of NTSC 1.2 J, NTSC 1.2 U, or PAL 1.1 Wii are allowed.
Using savestates (e.g. Wii U Virtual Console) is banned.
Emulator Specific Rules
Runs performed on an emulator are not valid candidates for verification.
You must use Project 64 1.6 or Project 64 1.7. All other emulators are banned.
You must use the default settings for emulation.
Tricks or glitches exclusive to 1.0/1.1 cannot be used.
Ganonless
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Show Rules
Rank
Player
Time
Version
Date
Status
1
Kylovic
1:02:09
PAL GameCube
02/07/2016
2
Hyperion64
1:04:09
PAL Emulator
04/14/2015
3
Phendrox
1:13:36
PAL GameCube
02/03/2015
4
thelinkor
1:30:26
PAL N64
12/08/2014
5
Remidemmi
1:52:30
PAL N64
09/22/2014